Moderator: Moderator Monkeys
Fearless Flying Monkey wrote:whereas some hate it (KR), well dislike.
Fearless Flying Monkey wrote:And KR is right backlash! MI2 IS AWESOME!
Karim wrote:Calm down Coolio, it was just a joke
PacDwell wrote:Master Ghost wrote:The part that i got really stuck on was in part 1. I needed the money to get off scabb island but i couldn't fire the cook (i didn't know about the window that you had to use to get into to put in the rat and get the knife).
I gave up for a while on that one!!!!!
That means that you wouldn't have been able to get the Largo doll either, you'd be missing his hair and he clothes, for both items you need access to his room, and to get access to his room you need the knife.
The hardest part for me was 'How to use the pump on Phatt Island to stop the Waterfall', for these reasons
a) The player gets a slight clue that the cottage off the coast of Phatt, may belong to Mister Rogers.
b) There is no clue that you have to stop the waterfall (I thought that I had to cross it).
c) There is no clue about what the Pump does (Guybrush says, "What's this doing in a Pirate game) - Thanks Guybrush. He could have said "It seems to control the flow of the Waterfall" maybe.
d) There is no clue about what to use with the pump.
e) There is no clue about putting a Banana on the metronome.
f) There is no clue about picking up the hypnotized monkey.
g) There is no clue about it serving as a 'monkey wrench'.
h) The pump can be tricky to find in the first place.
The whole thing seems illogical.
If there are clues for the above, I'd love to hear them.
Karim wrote:Ok I didn't know where to say this but I figured it was a bad idea to open up a thread. Anyway, I have just finished MI 2 for the first time and I'll be honest here: I did NOT like it. First, this was the hardest adventure game I've ever played, and often a pain in the ass because of silly ideas that are there I felt just so you never get to the end! What was that man! And the ending? People are seriously complaining about ToMI's giant manatee ending? Nothing is clear about Ron Gilbert's ending to his sequel and he probably wanted it that way. The whole thing progresses logically supposedly going after the treasure of Big Whoop, but what happens from LeChuck's fortress and on? I'm sorry to say I did not like it one bit, it's like you've done all of the hard work until you get to a point where you feel you're being mocked! How did Elaine guess what was happening and slide down a rope to chat with Guybrush? The whole Lechuck scenario was absurd IMO, and that connection with Melee Island? What's the secret? What's Big Whoop? What happened there? Until I get a clear explanation from somebody, there's a big question mark on the series I've loved for so long (apart from LCR).
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